Escuchando el último programa de control-Z de esta semana, hubo una parte de la sección de cosas curiosas que me hizo mucha gracia. En ella se explicaban cosas que hacer para no aburrirte. Las que me hicieron más gracias son:
- Try to not think about penguins
(Amusement Potential: 1-5 minutes)
This is especially hard, because by trying too much, you remember what you were trying to avoid thinking of. If you try too little, you end up thinking about penguins anyway.
- Use your secret mind power
(Amusement Potential: 5-10 minutes)
Pick a passing by and try to use your mind power to command them do something, like drop their bag or knock into someone. The law of averages dictates that sooner or later one of your mind commands will come true, so you can convince yourself that you really have super human powers and waste even more time trying them out.
- Pretend you're a robot
(Amusement Potential: 1-3 minutes)
Walk down the street with mechanical movements, adding 'zzzzzt' sounds with each motion. Pretending to have a motor broken in, say, your left hand can add at least 30 seconds more entertainment.
- Make Star Trek door noises
(Amusement Potential: 1-2 minutes)
Stand by an electric door to a bank or something and make that silly "Scccccccchwop" sound heard whenever people popped on to the bridge to hang with Captain Kirk.
Y un largo etcétera. Podéis ver el resto aquí.